Skip to content
BRIGANDINE ABYSS

Quests & Training

BRIGANDINE ABYSS Quests & Exploration — Organization Phase Leveling Guide

How quests, Explorations, and the Organization Phase help you level Leaders and Monsters, catch up when behind, and keep a battle-ready roster.

BRIGANDINE ABYSS Quests & Exploration — Organization Phase Leveling Guide
Official Exploration returns
Resources, money, EXP
Reported training option
Training Grounds
Squad planning
Keep Leaders battle-ready
Contents0105
  1. 01What the system officially confirms
  2. 02Player-reported observations (not official)
  3. 03Decision you face when a Leader or Monster is behind
  4. 04Practical guidance
  5. 05Quick tips and links
↑ Top

Organization Phase is when you quest, explore, equip, and reorganize squads before Attack Phase. This page answers leveling and catch-up questions — especially when enemies feel ahead — without duplicating the full Beginner Walkthrough.

If levels are the problem, also read Difficulty & catch-up. For gear, see Equipment.

Use available Quest options for a concrete purpose, keep battle-ready Leaders available, and use Exploration for its officially described resources, money, and EXP when appropriate.

  • Leaders who do not join battles can be sent on Explorations for resources, money, and experience points (official System page).
  • Leaders and Monsters have distinct skills and strengths; squads can include up to five Monsters, and Leaders determine formation (official System page).
  • Class change may become possible when a unit reaches a certain level, but the System page does not publish a complete class-change table.
  • Mission Mode features nation-specific objectives such as collecting designated items or monsters, gathering allies, and strengthening strongholds (official System page).

Player-reported observations (not official)

Section titled “Player-reported observations (not official)”
  • Players at launch report a “Training Grounds” quest that can help level weaker units. This is player-reported; treat it as an observed activity rather than a verified game mechanic.
  • Some players report that EXP “feels” scaled to the season. That is observed play experience and not an official formula or confirmed scaling rule.
  • Players report using quests for materials, equipment, XP, and sometimes recruitment; exact quest outcomes, success rates, durations, item drops, and locations are not verified here.
  • Several players reported falling behind when reserve units stayed idle and enemies gained levels; this is a practical warning to consider, not a universal rule.

[IMAGE: Training Grounds or Exploration map screenshot]

Decision you face when a Leader or Monster is behind

Section titled “Decision you face when a Leader or Monster is behind”

When a Leader or Monster is lower-level than your main force, you generally have three options:

  1. Keep the unit in reserve (idle)
    • Pros: Keeps it available for immediate redeployments and retains formation control.
    • Cons: Player reports suggest idle reserves can fall behind as enemies gain levels.
  2. Send the unit on Explorations (officially confirmed)
    • Pros: The System page confirms Explorations provide resources, money, and EXP — a safe, official way to advance idle Leaders.
    • Cons: The Leader will be unavailable for battles while exploring.
  3. Use quests (including the reported Training Grounds)
    • Pros: Launch players report quests can grant materials, equipment, XP, and occasional recruitment; Training Grounds is reported to help weaker units level up.
    • Cons: Quest outcomes, drop rates, durations, and exact EXP are not published here. The Training Grounds report is player-sourced and not an official table.
  • Keep battle-ready Leaders available. Don’t send every capable Leader away at once; you need at least a few to form squads and lead five-Monster teams.
  • Use Explorations when you want a risk-free, officially described source of resources/money/EXP for Leaders who won’t be needed immediately.
  • Use quests (including the reported Training Grounds) to target materials, equipment, or XP for specific reserve units, remembering that quest rewards and rates are player-reported and not guaranteed.
  • Rotate reserves rather than leaving them permanently idle to reduce the risk of falling behind as opponents level up.
  • If you’re aiming for class changes, remember the System page indicates class change may unlock at certain levels, but the game does not publish the specific requirements — plan progression with that uncertainty in mind.
  • Prioritize which Leaders must remain battle-ready for the next season or major battle, then send lower-priority Leaders on Explorations or quests.
  • Use quests when you need materials or a chance at recruitment, but don’t rely on them for guaranteed leveling — player reports vary.
  • For formation and squad planning, remember Leaders determine formation and squads can hold up to five Monsters; see the monster roster and class pages for unit roles: [/monster-list/], [/classes/], [/class-change-items/].
  • For campaign planning, consult our [/walkthrough/] and season difficulty advice on [/difficulty-30-seasons/]. For upgrading strongholds and required materials, see [/stronghold-upgrades-materials/]. If you want battle preparation tips, see [/combat-tips/].
  • There is no official, published quest/reward table or guaranteed EXP values available from the System page. Exact quest success rates, durations, guaranteed drops, and recruitment chances remain unverified here.
  • The Training Grounds and reported EXP season-scaling are player observations; verify in your own playthrough if you need precise numbers.

Send idle Leaders to Explorations for officially confirmed resources, money, and EXP when you can afford to lose them for a time. Use quests (including the player-reported Training Grounds) to target XP or materials for weaker units, but keep enough Leaders on hand for battles and accept that class-change thresholds and exact quest rewards are not fully published. Rotate reserves to avoid the practical risk of falling behind.