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BRIGANDINE ABYSS

Monster List

BRIGANDINE ABYSS Monsters Guide — Monster List, Roles & Army Composition

BRIGANDINE ABYSS monster list hub: confirmed monsters, frontline, damage, mobility, support roles, Rally links, and how to pick monsters for your army.

BRIGANDINE ABYSS Monsters Guide — Monster List, Roles & Army Composition
Squad slots
Up to 5 Monsters
Budget
Command Points
Class milestones
Lv. 10 / Lv. 20 reported
Gallery tracker
Mercenary/Monster List
Contents0105
  1. 01Quick Answer
  2. 02Monster List / Reference Identity
  3. 03Recruitment / Hiring
  4. 04Squad Structure
  5. 05Monster Role Overview
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This page is the BRIGANDINE ABYSS monster list / reference hub: what monsters are in the game and how monster units work. For ranking and “which monster should I use?” questions, open best monsters / recommendations.

[IMAGE: In-game Mercenary/Monster List gallery]

  • Use this page for the monster list, recruitment/hiring, squad structure, monster roles, and Support/Rally reference.
  • A Leader can command multiple Monster Units. A squad can include up to 5 monsters, but formation is limited by the Leader (official System).
  • If the Leader is defeated, the entire squad retreats with them.
  • Support lets a Leader combine with one monster in the squad and gain its support ability. Official examples: Dragon (Movement +1), Pixie (recover 5% MP at turn start), Demon (allied units become Dark element, Magic Defense −20%).
  • Strongholds can recruit additional leaders and monsters.
  • The full retail roster is still being verified in the in-game Mercenary/Monster List gallery.

This is the roster and systems reference. It answers what monsters are in BRIGANDINE ABYSS and how monster units work.

Best monsters / recommendations answers which monsters are worth using and when.

  1. Strongholds can recruit additional leaders and monsters (official System). See Stronghold Upgrades.
  2. Mission Mode includes a Collect Monsters objective (official System).
  3. Post-battle recruitment is not confirmed in the official System notes — verify in-game.
  4. Confirm unlocked monsters in the in-game Mercenary/Monster List gallery.

[IMAGE: Stronghold recruitment UI]

  • Leader Units can command multiple Monster Units.
  • A squad can include up to five monsters, but formation is limited by the Leader.
  • When the Leader is defeated, the entire squad retreats.
  • Leaders and Monsters may Class Change after reaching a certain level — official materials do not publish the exact level. See Class Change.
  • Support/Rally: a Leader can combine with one monster in the squad and gain that monster’s support ability. Release UI often says Rally; official system name is Support. See Rally & Support.

Official materials describe attack, defense, recovery, and support strengths without a full English stat encyclopedia. Use these lenses — not a fake tier list:

Role lensWhat to look for
FrontlineHold threatened hexes and protect the Leader
DamageClose fights and focus-fire enemy Leaders
MobilityReach key hexes; Dragon Support grants Movement +1
Support / RallyPixie MP, Unicorn adjacent HP, or other Traits
Rally carrierChosen partly for the Trait on the Leader

Role-based picks live on best monsters / recommendations.

MonsterSupport / Rally effectSource
DragonMovement +1Official System
PixieRecover 5% MP at the start of each turnOfficial System
DemonAllied units become Dark element; Magic Defense −20%Official System
UnicornRegenerate Ally HP — 5% to adjacent allies at turn startProducer Letter #12
Ash WolfContinued Movement after using a skillProducer Letter #17

[IMAGE: Support UI showing Dragon movement +1 and Pixie MP recovery]

MonsterEvidence statusRole / trait notesRecruitment notes
DragonConfirmed official (NIS System)Support: Movement +1Hire at strongholds
PixieConfirmed official (NIS System)Support: Recover 5% MP at turn startHire at strongholds
DemonConfirmed official (NIS System)Support: Dark element tradeoff (−20% Magic Defense)Hire at strongholds
UnicornConfirmed official (Producer Letter #12)Rally: Regenerate Ally HP — 5% to adjacent alliesHire at strongholds
Ash WolfConfirmed official (Producer Letter #17)Rally: Continued Movement after using a skillHire at strongholds

Class-change paths and exact levels are not published in the official English System notes. Verify in-game.

These families have appeared in third-party beginner coverage or retail guides but are not confirmed on the official system/producer sources above. Verify in the in-game gallery.

FamilyStatus
GolemObserved in retail guides — verify in-game
LizardmanObserved in retail guides — verify in-game
CentaurObserved in retail guides — verify in-game
GhoulObserved in retail guides — verify in-game
WyvernObserved in retail guides — verify in-game

The full retail monster roster is still being verified. This page lists system-confirmed Support examples (Dragon, Pixie, Demon) and producer-letter Rally examples (Unicorn, Ash Wolf). Use the in-game Mercenary/Monster List gallery for the complete unlocked list.

Hire at strongholds (confirmed). Mission Mode includes Collect Monsters (confirmed). Post-battle recruitment is not confirmed in official System notes.

Up to five, with formation limited by the Leader. If the Leader falls, the whole squad retreats.

See best monsters / recommendations.

Sources: NIS America — System, Producer Letters.