Rally lets a Leader use a Monster in the troop to gain that Monster’s Rally Trait. Official English materials describe this as the Support System; release UI and trophies use Rally wording. Support is the system name — Rally is the action and Trait layer players search for.
Quick Answer
Section titled “Quick Answer”A Leader can Rally with a Monster and gain its Rally Trait. Support describes the system; Rally describes the Leader–Monster link and Trait. Choose monsters for combat role and Trait — see Monsters and Best Monsters.
Rally vs Support — What Players Mean
Section titled “Rally vs Support — What Players Mean”| Term | Meaning in BRIGANDINE ABYSS |
|---|---|
| Support (official system) | A Leader commands monsters; one can join the Leader and grant a support ability / Rally Trait |
| Rally (release terminology) | The Leader–Monster link that applies the Trait |
| Rally Trait | Named effect (movement, MP, healing, elemental tradeoff) |
Common mistake: treating Rally as a flat damage buff. Official examples are tactical — movement, MP recovery, healing, or Dark-element tradeoffs.
What Rally Does
Section titled “What Rally Does”The release gameplay terminology is Rally and Rally Trait. A Leader Rallies with a Monster, gaining that Monster’s named Trait. Early official materials used Support wording for this system; the current release terminology is Rally. Do not treat Rally as a universal damage increase or as a complete Monster ranking.
Known Rally / Support Trait Examples
Section titled “Known Rally / Support Trait Examples”Unicorn
Section titled “Unicorn”Rally Trait: Regenerate Ally HP
At the start of each turn, restore 5% HP to adjacent allies. A backline Leader can use this as passive sustain for nearby frontline units.
Ash Wolf
Section titled “Ash Wolf”Rally Trait: Continued Movement
After using a skill, the unit can use remaining movement points to move again. This supports an attack-and-retreat pattern toward a safer position.
Dragon, Pixie, and Demon examples from the official system material can also be read as Rally / Support examples: Movement +1, Recover 5% of MP at the start of each turn, and an all-allied Dark-element change with a 20% Magic Defense decrease. These show mobility, recovery, and a tradeoff rather than a universal best choice.
How to Choose a Rally Monster
Section titled “How to Choose a Rally Monster”- Read the Monster’s Rally Trait.
- Check the Leader’s formation and current squad budget.
- Decide whether the Leader needs sustain, mobility, or another tactical answer.
- Compare the Rally choice with the Monster’s value as an independent combat unit.
Cross-links: Classes, Monsters, Best Monsters, Combat tips, Squad Building, Trophy Guide.
When to Care About Rally
Section titled “When to Care About Rally”- Early campaigns: first Rally trophy and learning Leader safety.
- Mid-game attrition: Pixie MP or Unicorn healing Traits.
- Mobility puzzles: Dragon or Ash Wolf movement Traits on cramped hex maps.
- Risk fights: Demon Dark-element tradeoff — only when the defense penalty is acceptable.
Common Misunderstandings
Section titled “Common Misunderstandings”- Rally does not replace building a balanced five-monster squad.
- The Rallied monster is not always the “best damage” pick — it may be the best Trait pick.
- Dismiss/release steps, mid-battle swap rules, and exact costs are not fully documented in English system text — verify in-game.
Sources: NIS America — BRIGANDINE ABYSS System and Producer Letters.
